Dialog puzzles in KIAVC

One of the things that makes adventure games so fun are the conversations you can make with the other characters. While it wasn't always like that, it's pretty much a standard in adventure games today (and not only those, nowadays) to have branching conversations where you can choose the next thing to say and see … Continue reading Dialog puzzles in KIAVC

Lua scripting in KIAVC

While an engine is a powerful component that can take care of most of the heavy lifting a videogame requires, in the vast majority of cases it's not also responsible of the game itself, i.e., its logic or progression: that's something that most of the times is delegated to some form of scripting instead. This … Continue reading Lua scripting in KIAVC